
The Ironsworn
German Shepherd
A weathered sellsword on a private oath. Builds slowly with iron will, then closes the fight through accumulated grit. The cord at her wrist is older than her name.
A turn-based deckbuilding roguelike
Stoogis's Revenge
The fire has burned low and the mountain is still ahead. Build your deck, choose your road, and climb toward a reckoning that has waited a very long time.
Coming to PC & Android · Single-player · A seed for every run
The Pilgrimage
Every run begins at the trailhead with a small, honest deck and a long way up. The mountain answers in turn — enemies telegraph, the dice are quiet, and every fight is yours to read. Draft new cards, gather Tokens, and shape a deck that can carry you over the summit before it carries you under.
Every run has a seed you can enter or share. With the same pilgrim, Specialty, Watch and choices, it plays out the same way.
The Pilgrims
Each carries their own deck, their own burden, and their own reason for the climb. Choose who you become.

German Shepherd
A weathered sellsword on a private oath. Builds slowly with iron will, then closes the fight through accumulated grit. The cord at her wrist is older than her name.

Working Cat
Walked away from a job that asked too much, and has been moving ever since. Quiet in a fight — no oaths, no speeches. The kind of eyes that saw the trick before it began.

Crane · Breath Master
A disciplined wanderer of the old forms. Sequences her strikes by ancient counts, finishing fights with a single crystallised technique practiced ten thousand times.

Fox · Alchemist
From a world bound by equivalent exchange. Trades cards, health and gold for power in the moment — and sometimes pays in things that do not grow back.

Goat · Pact-Sorcerer
Carries a folded paper in his inner pocket. The handwriting is his. The signature is his. He does not remember the day he signed it.

Raven · Death-Binder
A queen of a kingdom of shadows. The dead remember her — and so do the living, when they survive long enough to think back on what tried to take them.
The Climb
Three acts of a mountain that grows stranger the higher you go — then Endless, once you have reached the top.
Wishlist now to be there the day the fire is lit. It helps a very small studio more than you know.